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OUR PROJECTS

Collaborative national and international projects designed to create practical results and also contribute to positive long-term change

Collaborative national and international projects designed to create practical results and contribute to positive long-term change by uniting organisations, institutions, and professionals around common goals. Their purpose is to address real challenges through innovation, research, capacity building, training, and the development of tools, resources, and strategies that improve existing practices and support sustainable progress. By fostering cooperation, exchange of expertise, and joint action, these projects create tangible outputs while also encouraging wider systemic and social impact.

Arts, Culture, and Social Impact

Let’s Move The Classroom To The Museums

 

The project aimed to integrate museums, archaeological sites, and cultural heritage into teaching across all school subjects through innovative digital and non-formal learning methods. It equipped teachers with practical lesson-planning resources while strengthening educators’ and students’ ICT skills, intercultural competence, critical thinking, and appreciation of shared European heritage.

Project Number: 2019-1-BG01-KA201-062599

Website: https://erasmus-plus.ec.europa.eu/projects/search/details/2019-1-BG01-KA201-062599

Tags: Cultural Heritage, Digital Learning, Educators and Trainers, Innovative Pedagogy, Intercultural Dialogue, School Education

Re-Cultural Heritage

 

The project aims to improve the cohesion of local communities through educational pathways that support the personal development of teachers, citizens, and minorities towards employment and labour market integration. Furthermore, the intent was to build a strategy for economic and employment development linked to quality tourism and to underline the role that a proper appreciation of cultural heritage can play in regional economic development.

Project Number: 2021-1-ES01-KA220-ADU-000026294

Website: https://www.re-culturalheritage.eu

Tags: Adult Education, Adults, Community Development, Cultural Heritage, Employability, Intercultural Dialogue, Sustainable Tourism

Upskilling rural cultural tourism operators

 

The project aimed to strengthen cultural tourism in rural and disadvantaged areas by improving the digital, business, and promotional skills of local operators, professionals, volunteers, and municipal workers. It developed practical training on social media, branding, product development, and networking, alongside policy recommendations to support sustainable cultural tourism education across Europe.

Project Number: 2021-1-NO01-KA220-ADU-000026301

Website: https://www.decode-training.eu

Tags: Adults, Cultural Heritage, Digital Skills, Entrepreneurship, Rural Communities, Sustainable Tourism

Community Engagement and Participatory Development

Developing volunteering as a part of individual learning path

 

The project aimed to promote volunteering as a valuable form of informal adult learning and enable skills gained through voluntary work to support education and career development. It built learning communities, trained volunteer coordinators and team leaders, and developed a multilingual digital tool to assess, validate, and recognise volunteering competencies.

Project Number: 2022-1-EE01-KA220-ADU-000086570

Website: https://volugram.eu

Tags: Adult Education, Adults, Community Development, Digital Skills, Skills Validation, Volunteering

pRovidE Social paThways fOr Roma pEople

 

The project underlines the need of fostering civic engagement of Roma adults in their local communities, bringing them closer to EU values and ideas of union and diversity.

Project Number: 2021-1-DE02-KA220-ADU-000029489

Website: https://www.therestoreproject.eu

Tags: Active Citizenship, Adult Education, Adults, Community Development, EU Values, Social Inclusion

Digital Inclusion and Innovation for Social Good

Metaverse-Based STEM Education for a Sustainable and Resilient Future

 

The main objective of the project was to develop an innovative STEM education approach based on immersive technologies.
Specific objectives included developing a pedagogical strategy integrating STEM learning in the metaverse, creating a structured curriculum with lesson plans and digital materials, and designing a VR application (M-STEM VR Lab). M-STEM also aimed to improve teachers’ digital and pedagogical competences and to increase students’ motivation, engagement and understanding of STEM subjects.

Project Number: 2023-1-FR01-KA220-SCH-000151516

Website: https://mstem.eu

Tags: Digital Learning, Educators and Trainers, School Education, STEM Education, Virtual Reality, Youth

Opening Digital World’s Doors to #NEXT Digital Generations

 

The goal of the project was to innovate English language teaching by using journalism as a tool for developing students’ language and digital skills. The project supported teachers through a digital platform with learning materials and e-learning courses that help effectively implement modern teaching methods. Emphasis was placed on developing critical thinking, creativity, and teamwork, with students collaborating on international digital magazines.

Project Number: 2022-1-CZ01-KA220-SCH-000084941

Website: https://projectopen.eu

Tags: Critical Thinking, Digital Skills, Educators and Trainers, Language Learning, Media Literacy, School Education

Upskilling school staff responsible for psychological and social support to identify, report and prevent “Gaming Disorders”

 

Gaming Disorders aimed to educate youngsters on how to build their digital/virtual identity and distinguish it from their real identity, whilst also educating them on how to build a healthy relationship with online gaming and the use of the internet. It also provided teachers and educational staff with competencies and tools to address the challenges that arise from digital transformation, focusing on Gaming Disorders.

Project Number: 2023-1-DE03-KA220-SCH-000160768

Website: https://bluebeehive.eu/en/gaming-disorders-project

Tags: Digital Citizenship, Digital Learning, Educators and Trainers, School Education, Well-being, Youth

METAVERSING – Learning together through the metaverse + Facetoface

 

The main objective of this project is to bring young people closer to the virtual worlds, and we, together with the members of our Network, will provide young people with digital skills and make them better citizens for what is to come, the metaverse.

Project Number: ERASMUS-2023-CSC-OG-SGA Project Reference: 101121896

Website: https://www.metaversing.site

Tags: Digital Citizenship, Digital Learning, Digital Skills, Innovation, Virtual Reality, Youth

Digital VET Upskilling for Trainers and Women Beneficiaries

 

The project aimed to improve the digital, entrepreneurial, and employability skills of disadvantaged women who were furthest from the labour market. It developed an innovative training toolkit and equipped VET educators and trainers to build women’s digital confidence, motivation, self-efficacy, and readiness for employment.

Project Number: 2020-1-DE02-KA226-VET-008201

Website: https://erasmus-plus.ec.europa.eu/projects/search/details/2020-1-DE02-KA226-VET-008201

Tags: Adult Education, Adults, Employability, Entrepreneurship, Social Inclusion

ECVET compatible 3D printing training modules for automotive technologies

 

The project created specific educational resources to facilitate the professional introduction of 3D printing technology in the school environment for VET teachers. The target group of the project is teachers at vocational high schools in the Automotive Technology departments.

Project Number: 2021-1-SK01-KA220-VET-000034617

Website: https://www.3d4auto.eu

Tags: Capacity Building, Digital Skills, Educators and Trainers, Innovative Pedagogy, Teacher Training, VET

Enhancing the Digital Skills of Teachers on Using WEB 2.0 Tools to Increase the Quality of Hybrid Education in Primary and Secondary Schools

 

This project aimed to guide primary and secondary teachers to learn the usage of digital tools for primary and secondary teachers.
This project methodology encouraged the teachers for their professional development and follow their own progress by using an OER platform. During the development of the curriculum and modules desk studies and literature reviews, state of art analysis, workshop methods were followed.

Project Number: 2020-1-LV01-KA226-SCH-094524

Website: https://erasmus-plus.ec.europa.eu/projects/search/details/2020-1-LV01-KA226-SCH-094524

Tags: Digital Learning, Digital Skills, Educators and Trainers, Open Educational Resources, School Education, Teacher Training, TODO: Website

Digital Inclusion of Adults

 

The project intends to explore end evaluate the impact of the use of digital tools and the Internet in the empowerment of a variety of categories of learners at risk of social marginalisation.

Project Number: 2019-1-PL01-KA204-065528

Website: http://www.digiadults.educationalprojects.eu

Tags: Accessible Learning, Adult Education, Adults, Digital Skills, People with Fewer Opportunities, Social Inclusion, TODO: Website

Digital Skills Development for 21st Century Adult Education Trainers

 

The Project aims to enhance digital integration in learning, teaching, and training while promoting access and learning through open educational resources and supporting ICT-based training, learning, and assessment at the education level. The project consortium will create a dynamic, multi-assessment platform that provides appealing and effective high-tech capabilities for level–measuring, training, and validating digital skills.

Project Number: 2019-1-TR01-KA204-073908

Timeframe: December 2019 - Feburary 2022

Website: https://erasmus-plus.ec.europa.eu/projects/search/details/2019-1-TR01-KA204-073908

Tags: Accessible Learning, Adult Education, Adults, Capacity Building, Digital Learning, Digital Skills, TODO: Website

3D print training modules for electric-electronic teachers in vocational high schools

 

The project aimed to develop ECVET-based unique educational materials in 3D print technology for upskilling and rescaling of electric-electronic teachers in vocational high schools.

Project Number: 2019-1-TR01-KA202-074333-EK-1

Website: http://3dp-for-vet.eu

Tags: Capacity Building, Digital Skills, Educators and Trainers, Innovative Pedagogy, Teacher Training, TODO: Website, VET

Disability Rights and Accessibility

Digital Skills Development for 21st Century Special Education Needs Teachers

 

Digi-Skills SEN aimed to support education professionals in effectively using digital tools to meet the needs of students with special or diverse educational profiles. The project aimed to enhance these professionals’ digital competence, confidence and autonomy through a flexible, self-paced training approach grounded in real classroom practice, while also fostering their professional development.

Project Number: 2022-1-ES01-KA220-SCH-000085645

Website: https://digiskillssen.eu

Tags: Accessible Learning, Digital Skills, Educators and Trainers, People with Disabilities, School Education, Teacher Training

Knowledge is POWER: Providing learning and empowering opportUnities for young adults with sPecIal educational needs

 

The project aimed to improve the entrepreneurial skills, employability, and social inclusion of young adults with special educational needs. It developed six accessible training modules, a multilingual digital platform, and specialised training for educators to support a smoother transition from education to employment.

Project Number: 2023-1-BG01-KA220-ADU-000156540

Website: https://poweruplearning.euresearch.at

Tags: Accessible Learning, Educators and Trainers, Employability, Entrepreneurship, People with Disabilities, Youth

The European social and transversal competence passport for youth with disabilities – a tool for validation of non-formal and informal acquired competences

 

The overall objective of the project was to enable people with disabilities in Turkey, Bulgaria, Belgium and Austria to participate more frequently, more fully, and more successfully in employment and labour market. In order to support them, we have created social and transversal competence validation tool. It helped the beneficiaries (youth) to further understand and identify the level of competences that they possessed.

Project Number: 2017-3-TR01-KA205-048146

Website: https://eucompass-project.eu

Tags: Accessible Learning, Employability, People with Disabilities, Skills Validation, Social Inclusion, TODO: Website, Youth

Accessible peer interaction with disabled youth

 

The project aimed to promote the inclusion and employability of young people with disabilities and other marginalised backgrounds by improving communication, intercultural understanding, and respect for diversity. It developed practical guides, training materials, and a peer-support platform to help young people and youth workers overcome stereotypes and communicate more confidently and inclusively.

Project Number: 2017-2-BG01-KA205-036420

Website: https://erasmus-plus.ec.europa.eu/projects/search/details/2017-2-BG01-KA205-036420

Tags: Employability, Intercultural Dialogue, People with Disabilities, Social Inclusion, Youth, Youth Workers

Leisure time as a positivist youth peer pedagogy

 

The Positive Leisure Time for Youth project aimed to promote the social inclusion and well-being of young people with and without disabilities through meaningful, accessible leisure activities. It developed practical guides, training seminars, awareness campaigns, and a mobile application to help youth workers build inclusive communities, strengthen social skills, and support young people’s confidence, mental health, and participation.

Project Number: 2017-2-BG01-KA205-036419

Website: http://leisure4youth.eu

Tags: Non-formal Education, People with Disabilities, Social Inclusion, TODO: Website, Well-being, Youth, Youth Workers

SPORTS TRAINING FOR ALL

 

The Sports Training for All (ST4ALL) project aimed to promote the social inclusion of children and young people with disabilities through accessible and inclusive sports education. It developed a database of good practices, a specialised curriculum, self-assessment tools, and a mobile learning platform to support sports trainers, educators, families, and disability organisations.

Project Number: 590416-EPP-1-2017-1-BG-SPO-SCP

Website: https://erasmus-plus.ec.europa.eu/projects/search/details/590416-EPP-1-2017-1-BG-SPO-SCP

Tags: Accessible Learning, Employability, People with Disabilities, Skills Validation, Social Inclusion, Youth

Sports Inc.

 

The project was initiated to tackle significant challenges faced by people with disabilities, who made up 25% of the European population. The primary motivation behind the SPORTS INC project was to address these barriers by promoting social entrepreneurship and enhancing the inclusivity of sports and leisure activities. The project aimed to equip prospective and existing entrepreneurs, as well as civil society organizations, with the necessary knowledge, skills, and competences to create and market inclusive services or products.

Project Number: 2021-1-PT01-KA220-ADU-000033532

Website: https://sportsinclusive.org/

Tags: Accessible Learning, Adults, Capacity Building, Entrepreneurship, People with Disabilities, Social Inclusion, TODO: Website

Environmental Sustainability and Climate Justice

Power Up The Green Geniuses: Empowering Kids To Change The World

 

Eco Explorers is an ambitious Erasmus+ KA220-SCH cooperation partnership that aims to equip students aged 12–17 with the knowledge, skills, and tools to become the next generation of sustainability leaders and STEM innovators. At the heart of our mission is a desire to combat climate change by nurturing green awareness and scientific curiosity, especially through hands-on learning about solar thermal energy.

Project Type: Erasmus+ KA220-SCH

Project Number: 2024-1-RO01-KA220-SCH-000249831

Website: https://eco-explorers.eu

Tags: Climate Action, Green Skills, Renewable Energy, School Education, STEM Education, Youth

Educational materials for environmental sustainability

 

The Green Youth project aimed to empower young people to adopt sustainable lifestyles and become active contributors to greener communities. It developed accessible training resources, a digital toolkit, an online learning platform, and a mobile app while equipping youth workers with engaging methods for teaching climate action, the 4Rs, and environmental responsibility.

Project Number: 2021-2-PT02-KA220-YOU-000047993

Website: https://green-youth.eu

Tags: Active Citizenship, Climate Action, Green Skills, Sustainable Consumption and Production, Youth, Youth Workers

Innovation and School Action for a Carbon Neutral Future

 

The project aimed to support teachers in educating students about climate change, sustainability, and the transition towards a climate-neutral future. It developed practical iSTEAM and Service-Learning resources to combat misinformation, strengthen scientific understanding and critical thinking, and encourage schools and students to take meaningful climate action.

Project Number: 2022-1-ES01-KA220-SCH-000088781

Website: https://sites.google.com/view/neutral-schoolseng

Tags: Active Citizenship, Climate Action, Educators and Trainers, Green Skills, School Education, STEM Education

Community Media for E-Volunteering on Climate Change

 

The project will increase digital skills and community media literacy amongst professionals working with youth and raise awareness on climate change through the engagement of youth in e-volunteering activities and activism, using community media as an innovative tool, developing an ad-hoc e-learning platform.

Project Number: 2021-1-ES01-KA220-ADU-000026310

Website: https://eco-media.eu

Tags: Active Citizenship, Climate Action, Digital Skills, Media Literacy, Volunteering, Youth

ECO4VET

 

The project provides VET providers, trainers, teachers; industrial organizations and technical workforce in production sites with the carbon footprints and energy-efficient production concept that allow the target group to be able to calculate their carbon emission rates based on their activities and equip the target group with innovative ideas and best practice examples on how organizations can neutralize carbon-free production methods within their budgets.

Project Number: 2021-1-LT01-KA220-VET-000024894

Website: https://eco4vet.eu

Tags: Capacity Building, Climate Action, Educators and Trainers, Green Skills, Sustainable Consumption and Production, VET

ECHOING+

 

This project is fostering Entrepreneurial GREEN Mindset in youth through Education will develop the entrepreneurial mindset and related hard/soft skills in young people in the field of urban agriculture business initiatives and start-ups.

Project Number: 2021-1-FR02-KA220-YOU-000028590

Website: https://echoingplus.eu/

Tags: Climate Action, Entrepreneurship, Green Skills, Non-formal Education, Sustainable Entrepreneurship, Youth

TourBIZ4VET

 

TourBIZ4VET is a European funded Erasmus+ project that focuses on the tourism sector from the point of view of sustainable tourism business and sustainable entrepreneurship within the tourism sector. Its focus of action is vocational education and training, specifically related to tourism and commerce.

Project Number: 2021-1-ES01-KA220-VET-000033265

Website: https://tourbiz4vet.eu

Tags: Capacity Building, Employability, Entrepreneurship, Green Skills, Sustainable Entrepreneurship, VET

RURAL RESILIENCE AND RURAL TOURISM TRAINING PATHS

 

The project aimed to strengthen rural economies by equipping young people, SMEs, and tourism operators with green, digital, and entrepreneurial skills. It developed a rural tourism guide and awareness campaign to promote local heritage, experiential tourism, cooperation, and sustainable business development in rural communities.

Project Number: 2022-1-SK01-KA220-VET-000085917

Timeframe: September 2024

Website: http://www.tourural-erasmus.eu

Tags: Entrepreneurship, Green Skills, Rural Communities, Sustainable Tourism

Gender Equality, LGBTQIA+ Rights, and Diversity

E-Commerce Training for Women Entrepreneurs

 

The project aimed to empower women entrepreneurs by improving their digital and e-commerce skills and helping them overcome barriers to information, finance, training, and business growth. It developed a tailored curriculum, interactive learning resources, an e-learning platform, and certification opportunities to support women’s participation and success in the digital economy.

Project Number: 2021-1-LT01-KA220-ADU-000026390

Website: https://www.ecommerce4women.com

Tags: Adult Education, Digital Learning, Digital Skills, Employability, Entrepreneurship, Women and Girls

Free Public Spaces: Women’s empowerment against sexist harassment in public space

 

The project aimed to combat gender-based violence and improve women’s safety in public spaces through empowerment, education, prevention, and cooperation. It developed a handbook, good-practice guide, online training, and practical toolkit to help women recognise risks, access support, and encourage wider public action against violence.

Project Number: 2022-1-LT01-KA220-ADU-000086398

Website: https://freepublicspaces.eu

Tags: Adult Education, Capacity Building, Gender Equality, Gender-Based Violence, Social Inclusion, Women and Girls

Emotional Intelligence and intervention in non-normative behaviour and gender bullying

 

The AGDISTIS project aimed to prevent bullying related to gender identity, sexual orientation, and non-normative gender behaviour in schools. It developed emotional-intelligence-based training and practical resources to help teachers and pupils promote respect for gender diversity, support victims, and create safer, more inclusive classrooms.

Project Number: 2022-1-ES01-KA220-SCH-000087432

Website: https://agdistis.eu

Tags: Bullying Prevention, Educators and Trainers, Emotional Intelligence, LGBTQIA+ Inclusion, School Education, Youth

Soft skills to deconstruct the “glass ceiling” and gender stereotypes in the workplace

 

The Breaking the Ceiling project aimed to help women overcome gender stereotypes and the “glass ceiling” that limits their access to leadership and decision-making positions. It developed resources to strengthen essential soft skills, self-confidence, and empowerment while challenging discriminatory workplace cultures and promoting gender equality across organisations.

Project Number: 2022-1-DE02-KA220-VET-000085146

Website: https://erasmus-plus.ec.europa.eu/projects/search/details/2022-1-DE02-KA220-VET-000085146

Tags: Capacity Building, Employability, Gender Equality, Gender Norms, VET, Women and Girls

Empowering Disadvataged Women (EDW)

 

Our project focuses on creating online course modules in an innovative method to increase the employability of housewives, immigrant or refugee women with multiple disabilities who want to be educated but couldn’t, who are responsible for housework, sick and elderly care, who are out of the education system, who cannot work.

Project Number: 2021-1-NO01-KA220-ADU-000033467

Website: https://www.edwproject.eu

Tags: Digital Learning, Employability, Migrants and Refugees, People with Disabilities, Social Inclusion, Women and Girls

LOOK LIKE ME

 

The project aims to develop a training and educational plan that has a direct impact on teachers and students in secondary education (14-18 years old) to prevent the potential problems that gender discrimination can cause in adulthood.

Project Number: 2021-1-ES01-KA220-SCH-000031591

Website: https://www.looklikeme.eu/en/

Tags: Educators and Trainers, Gender Equality, Gender Norms, School Education, Social Inclusion, Youth

NEWMEN

 

The project addressed the well-known phenomenon of machoism. Actually, machoism is the root of many social conflicts. It is masculinity based on the projection of an external image and gender role sustained by aggressiveness, dominance, competitiveness, and ultimately, inequality as the norm, which mostly affects women, among others in the workplace.

Project Number: 2021-1-SE01-KA220-ADU-000035107

Website: https://www.newmen-project.eu/

Tags: Adult Education, Adults, Capacity Building, Gender Equality, Gender Norms, Social Inclusion

Inclusive Education and Capacity Building

Reintegrate Wellbeing

 

The Reintegrate Wellbeing project aimed to prevent workplace burnout and support affected employees in returning to healthier and more sustainable working conditions. It developed a modular curriculum, mentoring, workshops, research, and practical tools to strengthen individual resilience and help organisations create supportive workplace cultures.

Project Number: 2022-1-DE02-KA220-ADU-000087446

Website: https://mooc.reintegratewellbeing.eu

Tags: Adults, Capacity Building, Employability, Mental Health, Resilience, Well-being

Speech and Language Tools for early intervention by teachers

 

The project aimed to improve early childhood speech and language development through international cooperation and the exchange of effective educational and therapeutic practices. It created shared teaching resources and a digital application with targeted language-learning activities, helping children strengthen their communication skills while equipping educators with innovative classroom methods.

Project Number: 2022-1-ES01-KA220-SCH-000084953

Website: https://salt-project.eu

Tags: Children, Digital Learning, Educators and Trainers, Innovative Pedagogy, Language Learning, School Education

Student Transition in Education Paths

 

The main objective of the project is to help ALL kindergarten and primary school pupils adapt successfully to primary schools. The project was implemented through six short-term joint staff training events in the eight partner-countries as well as three transnational project meetings for the managing of the project.

Project Number: 2019-1-EL01-KA201-062484

Website: https://erasmus-plus.ec.europa.eu/projects/search/details/2019-1-EL01-KA201-062484

Tags: Capacity Building, Children, Educational Transition, Inclusive Education, School Education, Teacher Training

Educating safe cycling in European Schools

 

The SAFECY project aimed to reduce cycling-related accidents by educating young Europeans to become safer and more responsible cyclists. It developed creative teaching resources and a gamified online platform for educators and youth while promoting cycling as a healthy, sustainable, and environmentally friendly form of transport.

Project Number: 2021-1-ES01-KA220-SCH-000032789

Website: https://www.safecyproject.eu

Tags: Active Citizenship, Digital Learning, Road Safety, School Education, Sustainable Mobility, Youth

Development and Implementation of a Social Emotional Approach to the Workplace

 

The project aims to provide high quality management in emotional skills to European entrepreneurs, managers and SME, as well as their workers and employees. The project wishes to set new tools and methodologies to support start-ups and SMEs in enhancing their productivity, competitiveness and efficiency.

Project Number: 2020-1-EL01-KA204-079122

Website: https://disawork.eu/

Tags: Adult Education, Capacity Building, Emotional Intelligence, Employability, Entrepreneurship

Upskilling Adult Educators

 

The main goal of the project is to provide a comprehensive framework of assessment and corresponding improvement of adult educators’ performance in the field of didactics, aiming to improve the quality of instruction in adult education in terms of learner motivation and engagement.

Project Number: 2020-1-IT02-KA204-079557

Website: https://adup.aprc.lt/

Tags: Adult Education, Capacity Building, Educators and Trainers, Innovative Pedagogy, Teacher Training

EI4Future

 

The project’s main objectives were to support adults with fewer opportunities, i.e. belonging to socially disadvantaged backgrounds, unemployed, facing economic and geographical obstacles, belonging to ethnic or national minorities, immigrants, refugees, adults with disabilities, to develop abilities in managing their emotions and becoming more resilient emotionally.

Project Number: 2021-1-ES01-KA220-ADU-000026157

Website: https://ei4future.eu/

Tags: Adult Education, Adults, Emotional Intelligence, People with Fewer Opportunities, Resilience, Social Inclusion

Montessori Method in Teaching 2nd Language to Adults

 

The project defined a method for language teaching based on the concept of the Montessori methodology, which can be adaptive, intuitive, easy to implement, practical and an easy way for people of all ages to understand the concept of learning a language.

Project Number: 2019-1-TR01-KA204-074258

Timeframe: Oktober 2019 - March 2022

Website: https://erasmus-plus.ec.europa.eu/projects/search/details/2019-1-TR01-KA204-074258

Tags: Accessible Learning, Adult Education, Adults, Innovative Pedagogy, Language Learning, Teacher Training, TODO: Website

Migration, Integration, and Socioeconomic Inclusion

Empowering migrant women in rural areas to actively participate in education, employment, or training

 

The project aimed at improving the field of adult education by offering adequate learning and training opportunities to migrant women living in rural areas, and to support rural communities in which those women live to become local learning environments that promote their inclusion and engagement. This was implemented with a view to identifying and developing practices and strategies for social inclusion at a local level, as a practical and constructive basis for action in empowering migrant women.

Project Number: 2022-1-DE02-KA220-ADU-000085184

Website: https://togetherwecanproject.eu

Tags: Adult Education, Community Development, Migrants and Refugees, Rural Communities, Social Inclusion, Women and Girls

Increasing the employability of Higher Educated adult Immigrants through the evaluation, Development and certification of their qualifications and skills

 

The project focuses on enhancing skills recognition, career readiness, and employability for adult immigrants. By leveraging cutting-edge digital tools and fostering strong partnerships, HEIDI bridges gaps between individuals, employers, and communities, fostering inclusion and long-term success.

Project Number: 2023-1-NO01-KA220-ADU-000165145

Website: https://projectheidi.com

Tags: Adults, Digital Skills, Employability, Migrants and Refugees, Skills Validation, Social Inclusion

FORMATION OF MIGRANTS in the ENTREPRENEURIAL REALITY

 

The project aimed to improve the economic and social inclusion of young migrants by supporting them in becoming self-employed and starting businesses in their host countries. It researched the barriers they face and developed a practical guide and webinar covering entrepreneurship, legal requirements, licensing procedures, and essential business skills.

Project Number: 2021-2-ES02-KA210-YOU-000048253

Website: https://erasmus-plus.ec.europa.eu/projects/search/details/2021-2-ES02-KA210-YOU-000048253

Tags: Capacity Building, Employability, Entrepreneurship, Migrants and Refugees, Social Inclusion, Youth

Social Entrepreneurship for Community Empowerment

 

The project is designed to create innovative open source training interventions and materials that integrate tools and methods for developing effective social entrepreneurship primarily through self-employment. Its purpose is to provide a learning model and high quality learning materials for use by adult educators working with aspiring social entrepreneurs in order to contribute to the success of their social enterprises.

Project Number: 2020-1-UK01-KA204-078880

Website: https://www.sece.online

Tags: Adult Education, Adults, Capacity Building, Employability, Entrepreneurship, Social Inclusion

EQF oriented assessment tools for prior learning in adult education

 

The Toolkit for RPL project aimed to improve the recognition, validation, and certification of skills gained through prior, non-formal, and informal learning. It developed and successfully piloted an accessible online toolkit that helps adults, particularly migrants, refugees, and people with disabilities, assess their competencies, provide evidence, connect with qualified assessors, and obtain certification aligned with the European Qualifications Framework.

Project Number: 2018-1-TR01-KA204-057994

Website: https://erasmus-plus.ec.europa.eu/projects/search/details/2018-1-TR01-KA204-057994

Tags: Accessible Learning, Adults, Employability, Migrants and Refugees, People with Disabilities, Skills Validation

Smart Aspirations Future Employment+

 

The project aimed to improve the digital skills, employability, and social inclusion of marginalised young people, including migrants, refugees, and the long-term unemployed. Through international exchange and research, it helped youth organisations understand future employment trends and strengthen their use of digital technologies, personalised learning, and inclusive educational approaches.

Project Number: 2018-3-UK01-KA205-060063

Website: https://erasmus-plus.ec.europa.eu/projects/search/details/2018-3-UK01-KA205-060063

Tags: Digital Skills, Employability, Migrants and Refugees, People with Fewer Opportunities, Social Inclusion, Youth

BrandMe

 

The project is dedicated to increasing employment opportunities for youth. Our mission is to develop educational resources and instruments that foster the participation of youth in the labor market, nurturing their professionalism, and equipping them with the skills to integrate and compete effectively in the job market. Additionally, the project aims to enhance the profiles of professionals in this sector, emphasizing the importance of early career development and progression.

Project Number: 2021-1-SK01-KA220-VET-000034617

Website: https://www.nowbrandme.eu/

Tags: Capacity Building, Career Guidance, Digital Skills, Employability, VET, Youth

European Digital Cultural Heritage and Values for Migrant Empowerment and Inclusion in Adult Education

 

The project ‘Europe4All – European Digital Cultural Heritage and Values for Migrant Empowerment and Inclusion in Adult Education’ brings together educators, young learners with and without migration backgrounds to collaborate in the creation of videos documenting and exploring shared experiences.

Project Number: 2021-1-DE02-KA220-ADU-000035214

Timeframe: January 2022 - December 2023

Website: https://www.europe4all.net

Tags: Adult Education, Cultural Heritage, EU Values, Intercultural Dialogue, Media Literacy, Migrants and Refugees

EMO2C

 

The project aims to create specific training on EQ and social skills to reinforce second-chance education students’ individual attitudes and their chances to access the labour market. It is not only a matter of technical or professional skills, but also the skills and behaviours that will help students in their personal fulfilment and, later, in their job search and participation in civil society.

Project Number: 2021-1-ES01-KA220-VET-000032931

Website: https://elearning.emo2c.eu

Tags: Capacity Building, Emotional Intelligence, Employability, People with Fewer Opportunities, Social Inclusion, VET

Move Beyond

 

The project focuses on supporting young adults between the ages of 16 and 27, with the risk to drop out of school, have no appropriate minimum qualification and no prospect of work.

Project Number: 2019-1-NL01-KA204-060534

Timeframe: November 2019 - Oktober 2022

Website: https://www.erasmusmovebeyond.eu

Tags: Capacity Building, Career Guidance, Employability, People with Fewer Opportunities, Social Inclusion, Youth

Cutural heritage based social entepreneurship and innovation

 

The CHAMPION project aimed to empower people with migrant backgrounds to transform their cultural heritage into sustainable and socially responsible business opportunities. It developed accessible entrepreneurship training and strengthened NGOs and civil society organisations so they could provide culturally relevant mentoring and support.

Project Number: 2022-1-LU01-KA220-ADU-000087233

Website: https://www.championentrepreneur.eu

Tags: Capacity Building, Cultural Heritage, Entrepreneurship, Migrants and Refugees, Social Inclusion

Prevention of Violent Extremism and Promotion of Social Cohesion

ICT Skills for Peace Projects

 

The project aimed to equip young Europeans with digital, social entrepreneurship, and peacebuilding skills to create inclusive projects supporting vulnerable youth, particularly migrants and refugees. It developed and tested an e-learning platform and training resources promoting peace, non-violence, social inclusion, and the UN Sustainable Development Goals.

Project Number: 2020-2-ES02-KA205-015530

Website: https://vipvalues.cibervoluntarios.org/en

Tags: Digital Skills, Migrants and Refugees, Non-violence, Peacebuilding, Social Inclusion, Youth

Seniors, Ageing, and Intergenerational Inclusion

Sustainable development of society through reassessment of values

 

The project aimed to reduce generational gaps and strengthen shared European, social, and family values through dialogue, education, and storytelling. It developed a values education programme, practical guidelines, research on common human values, and an interactive family memories album to promote inclusion, mutual understanding, and respect for differences.

Project Number: 2023-1-BG01-KA220-ADU-000156540

Website: https://susdevalues.com

Tags: Adults, Community Development, Cultural Heritage, EU Values, Seniors, Social Inclusion

Active Ageing through ICT

 

The main objective of Cyberseniors is to train people over 55 at risk of socio-digital exclusion in general, and in rural areas in particular, in the use of ICT tools that help them perform daily tasks in different areas: leisure, health, online banking, virtual communication, public administrations, etc., and how to use them safely.

Project Number: 2020-1-ES01-KA204-081987

Website: https://ciberseniors.org/en

Tags: Accessible Learning, Digital Inclusion, Digital Skills, Online Safety, Rural Communities, Seniors

Tablet-Based Cognitive Gaming Platform for Seniors

 

The Tablet Games for Seniors project aimed to support active ageing by protecting and improving the cognitive and social skills of people aged 55 and above. It developed six accessible tablet games focusing on memory, attention, visual perception, reasoning, planning and processing skills, alongside training resources that help educators monitor seniors’ progress.

Project Number: 2018-1-TR01-KA204-058258

Website: https://games4seniors.eu

Tags: Accessible Learning, Active Ageing, Cognitive Skills, Digital Learning, Seniors, Social Inclusion

Youth Empowerment and Active Citizenship

Learning to navigate knowledge

 

The project aimed to help students to become more conscious readers, co-creators and co-distributors of knowledge. It supported high school students to learn to navigate ambiguity and manage complexity. It introduced them to the theory and practice of Fair News.

Project Number: 2021-1-IT02-KA220-SCH-000032745

Website: https://erasmus-plus.ec.europa.eu/projects/search/details/2021-1-IT02-KA220-SCH-000032745

Tags: Active Citizenship, Critical Thinking, Digital Skills, Media Literacy, School Education, Youth

COncrete PEer to peer solutions and support among youth for mentally coping with the anxiety and stress associated with the COVID-19 pandemic

 

The project aimed to strengthen the mental health and resilience of young people affected by COVID-19, war, displacement, and social exclusion. It developed arts-based peer-support methods, digital learning tools, and training for youth workers to help young people manage stress, build social connections, and improve their skills, employability, and mobility.

Project Number: 2022-1-CZ01-KA220-YOU-000087895

Website: https://cope-project-training.com

Tags: Mental Health, Non-formal Education, Resilience, Social Inclusion, Youth, Youth Workers

e-acTivism skills building for gReen issuEs and sociAl incluSion in inclUsive EuRopEan community

 

The main objective of the TREASURE project was to help young people become more confident and active in society by giving them the knowledge, skills, and digital tools they need to take part in democratic life, especially around topics like the environment and social inclusion.

Project Number: 2022-2-ES02-KA220-YOU-000094438

Website: https://e-activism.eu

Tags: Active Citizenship, Climate Action, Digital Skills, Non-formal Education, Social Inclusion, Youth

Management Program for volunteers’ Mentors and coordinators

 

The project aimed to fill a clear and shared gap: volunteer mentors play a key role in supporting young people, but across Europe, they lack training, recognition and tools. MP4Mentors was designed as a practical and human-centred solution. The project envisioned a multilingual e-learning platform with a 5-module training course and a guide to support the full mentoring cycle from recruitment and onboarding to continuous feedback and emotional support. It aimed to offer tools for reflection, communication and trust-building, while addressing common challenges like burnout and intercultural misunderstandings.

Project Number: 2022-2-SE02-KA220-YOU-000094075

Website: https://mp4mentors.eu

Tags: Capacity Building, Digital Learning, Mentoring, Volunteering, Youth, Youth Workers

YOUTHFUL

 

The project aimed to support youth workers and equip them with the necessary knowledge and practices regarding Mindfulness, enabling them to help youth cope with work-related stress and improve their well-being and quality of life. This aim was achieved through the development of a curriculum for youth workers, which was embodied in a gamified platform (developed only partially due to premature termination of the project).

Project Number: 2021-2-SE02-KA220-YOU-000049064

Website: https://youthful-project.eu

Tags: Capacity Building, Mental Health, Mindfulness, Well-being, Youth, Youth Workers

E-volunteering – Key to be active

 

The E-volunteering – Key to Be Active project aimed to help young people remain socially and professionally active through digital volunteering during and after the COVID-19 pandemic. It researched European good practices, developed virtual educational games and a matching tool for volunteers and NGOs, and strengthened youth educators’ digital skills.

Project Number: 2020-1-PL01-KA227-YOU-096282

Website: https://levelupngo.com/project/e-volunteering-key-to-be-active-2

Tags: Active Citizenship, Digital Skills, Employability, Non-formal Education, Volunteering, Youth

NEW NORMAL CHANNEL: Unleash your inner creativity for digital culture in a 2030 world

 

The NNC Experience is an Educational Simulation, a challenge based simulation game that offers an interactive, motivating and empowering environment, with a pedagogical approach of experiential learning. Participants will work as reporters for the New Normal Channel, a platform where you can find out about the latest developments in science, entertainment, culture and latest news from the year 2030.

Project Number: 2020-1-ES02-KA227-YOU-016703

Website: https://erasmus-plus.ec.europa.eu/projects/search/details/2020-1-ES02-KA227-YOU-016703

Tags: Active Citizenship, Digital Learning, Experiential Learning, Media Literacy, Non-formal Education, TODO: Website, Youth

Journalism as a learning tool

 

The main objective of this partnership was to create innovative ways for teachers and schools to use journalism as tool and methodology to train student’s on media literacy, critical thinking, cultural learning and raise awareness among youth to take more part in public debate. As a result, the project have also improve the students’ ICT skills and media skills as a means of communication, to publish results of our activities, compare with our partners’ results and to gain public attention for our project

Project Number: 2019-1-NO01-KA201-060268

Website: https://jlt-project.eu

Tags: Active Citizenship, Critical Thinking, Digital Skills, Media Literacy, School Education, Youth

The VOLUME project aimed to foster the active participation of youth (between 18 and 29 years) at the community level, utilising volunteering as a vehicle. This was pursued through a user-led approach and by developing a capacity-building programme and respective tools tailored to the specific needs of this target group.

Project Number: 2021-1-FR02-KA220-YOU-00028865

Website: https://projectvolume.eu

Tags: Active Citizenship, Capacity Building, Community Development, Non-formal Education, Volunteering, Youth

Online training for youth volunteering coordinators on the validation of competencies, skills and qualifications

 

TRAIN4COORDINATORS is an ERASMUS+ project that aims to
improve and strengthen the competencies, skills and
qualifications of young volunteer coordinators.

Project Number: 2021-1-ES02-KA220-YOU-000028638

Timeframe: December 2021 - November 2023

Website: https://www.train4coordinators.eu

Tags: Active Citizenship, Capacity Building, Non-formal Education, Volunteering, Youth, Youth Workers

CM VOLUNTEERING

 

Inside the project, training activities were related to the needs and expectations of young people, which helped them participate in society, engage the public and contribute to a strong youth movement as a whole. Young volunteers had limited access to media training or hands-on support activities in media tools. Lack of access to community media skills training was solved in the CM VOLUNTEERING project activities, and they could give their messages to the public.

Project Number: 2019-1-TR01-KA205-066443

Website: https://erasmus-plus.ec.europa.eu/projects/search/details/2019-1-TR01-KA205-066443

Tags: Active Citizenship, Community Development, Media Literacy, Non-formal Education, TODO: Website, Volunteering, Youth

A Teenage Mother

 

The project aimed to support minor mothers in the proper functioning (both in the role of mother and mother) in other social roles – citizens, employees) and prevent their exclusion by creating a modern, comprehensive approach that met both their needs and enabled their development (social, educational, and personal).

Project Type: Erasmus+ KA2

Project Number: 2021-1-ES02-KA220-YOU-000029986

Timeframe: 01.2022 - 05.2024

Coordinator: GESEME 1996 SL, Spain

Website: https://www.teenagemother.eu

Tags: Capacity Building, Employability, People with Fewer Opportunities, Social Inclusion, TODO: Website, Women and Girls, Youth

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