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NEW NORMAL CHANNEL: Unleash your inner creativity for digital culture in a 2030 world   The NNC Experience is an Educational Simulation, a challenge based simulation game that offers an interactive, motivating and empowering environment, with a pedagogical approach of experiential learning. Participants will work as reporters for the New Normal Channel, a platform where […]

The European social and transversal competence passport for youth with disabilities – a tool for validation of non-formal and informal acquired competences   The overall objective of the project was to enable people with disabilities in Turkey, Bulgaria, Belgium and Austria to participate more frequently, more fully, and more successfully in employment and labour market. […]

Enhancing the Digital Skills of Teachers on Using WEB 2.0 Tools to Increase the Quality of Hybrid Education in Primary and Secondary Schools   This project aimed to guide primary and secondary teachers to learn the usage of digital tools for primary and secondary teachers. This project methodology encouraged the teachers for their professional development […]

Leisure time as a positivist youth peer pedagogy   The Positive Leisure Time for Youth project aimed to promote the social inclusion and well-being of young people with and without disabilities through meaningful, accessible leisure activities. It developed practical guides, training seminars, awareness campaigns, and a mobile application to help youth workers build inclusive communities, […]

Sports Inc.   The project was initiated to tackle significant challenges faced by people with disabilities, who made up 25% of the European population. The primary motivation behind the SPORTS INC project was to address these barriers by promoting social entrepreneurship and enhancing the inclusivity of sports and leisure activities. The project aimed to equip […]

Digital Inclusion of Adults   The project intends to explore end evaluate the impact of the use of digital tools and the Internet in the empowerment of a variety of categories of learners at risk of social marginalisation.

CM VOLUNTEERING   Inside the project, training activities were related to the needs and expectations of young people, which helped them participate in society, engage the public and contribute to a strong youth movement as a whole. Young volunteers had limited access to media training or hands-on support activities in media tools. Lack of access […]

Digital Skills Development for 21st Century Adult Education Trainers   The Project aims to enhance digital integration in learning, teaching, and training while promoting access and learning through open educational resources and supporting ICT-based training, learning, and assessment at the education level. The project consortium will create a dynamic, multi-assessment platform that provides appealing and […]

Montessori Method in Teaching 2nd Language to Adults   The project defined a method for language teaching based on the concept of the Montessori methodology, which can be adaptive, intuitive, easy to implement, practical and an easy way for people of all ages to understand the concept of learning a language.

3D print training modules for electric-electronic teachers in vocational high schools   The project aimed to develop ECVET-based unique educational materials in 3D print technology for upskilling and rescaling of electric-electronic teachers in vocational high schools.

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