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Educational materials for environmental sustainability   The Green Youth project aimed to empower young people to adopt sustainable lifestyles and become active contributors to greener communities. It developed accessible training resources, a digital toolkit, an online learning platform, and a mobile app while equipping youth workers with engaging methods for teaching climate action, the 4Rs, […]

Innovation and School Action for a Carbon Neutral Future   The project aimed to support teachers in educating students about climate change, sustainability, and the transition towards a climate-neutral future. It developed practical iSTEAM and Service-Learning resources to combat misinformation, strengthen scientific understanding and critical thinking, and encourage schools and students to take meaningful climate […]

Learning to navigate knowledge   The project aimed to help students to become more conscious readers, co-creators and co-distributors of knowledge. It supported high school students to learn to navigate ambiguity and manage complexity. It introduced them to the theory and practice of Fair News.

e-acTivism skills building for gReen issuEs and sociAl incluSion in inclUsive EuRopEan community   The main objective of the TREASURE project was to help young people become more confident and active in society by giving them the knowledge, skills, and digital tools they need to take part in democratic life, especially around topics like the […]

E-volunteering – Key to be active   The E-volunteering – Key to Be Active project aimed to help young people remain socially and professionally active through digital volunteering during and after the COVID-19 pandemic. It researched European good practices, developed virtual educational games and a matching tool for volunteers and NGOs, and strengthened youth educators’ […]

Educating safe cycling in European Schools   The SAFECY project aimed to reduce cycling-related accidents by educating young Europeans to become safer and more responsible cyclists. It developed creative teaching resources and a gamified online platform for educators and youth while promoting cycling as a healthy, sustainable, and environmentally friendly form of transport.

NEW NORMAL CHANNEL: Unleash your inner creativity for digital culture in a 2030 world   The NNC Experience is an Educational Simulation, a challenge based simulation game that offers an interactive, motivating and empowering environment, with a pedagogical approach of experiential learning. Participants will work as reporters for the New Normal Channel, a platform where […]

Community Media for E-Volunteering on Climate Change   The project will increase digital skills and community media literacy amongst professionals working with youth and raise awareness on climate change through the engagement of youth in e-volunteering activities and activism, using community media as an innovative tool, developing an ad-hoc e-learning platform.

Journalism as a learning tool   The main objective of this partnership was to create innovative ways for teachers and schools to use journalism as tool and methodology to train student’s on media literacy, critical thinking, cultural learning and raise awareness among youth to take more part in public debate. As a result, the project […]

The VOLUME project aimed to foster the active participation of youth (between 18 and 29 years) at the community level, utilising volunteering as a vehicle. This was pursued through a user-led approach and by developing a capacity-building programme and respective tools tailored to the specific needs of this target group.

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