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Digital Skills Development for 21st Century Special Education Needs Teachers   Digi-Skills SEN aimed to support education professionals in effectively using digital tools to meet the needs of students with special or diverse educational profiles. The project aimed to enhance these professionals’ digital competence, confidence and autonomy through a flexible, self-paced training approach grounded in […]

Knowledge is POWER: Providing learning and empowering opportUnities for young adults with sPecIal educational needs   The project aimed to improve the entrepreneurial skills, employability, and social inclusion of young adults with special educational needs. It developed six accessible training modules, a multilingual digital platform, and specialised training for educators to support a smoother transition […]

Active Ageing through ICT   The main objective of Cyberseniors is to train people over 55 at risk of socio-digital exclusion in general, and in rural areas in particular, in the use of ICT tools that help them perform daily tasks in different areas: leisure, health, online banking, virtual communication, public administrations, etc., and how […]

The European social and transversal competence passport for youth with disabilities – a tool for validation of non-formal and informal acquired competences   The overall objective of the project was to enable people with disabilities in Turkey, Bulgaria, Belgium and Austria to participate more frequently, more fully, and more successfully in employment and labour market. […]

EQF oriented assessment tools for prior learning in adult education   The Toolkit for RPL project aimed to improve the recognition, validation, and certification of skills gained through prior, non-formal, and informal learning. It developed and successfully piloted an accessible online toolkit that helps adults, particularly migrants, refugees, and people with disabilities, assess their competencies, […]

Tablet-Based Cognitive Gaming Platform for Seniors   The Tablet Games for Seniors project aimed to support active ageing by protecting and improving the cognitive and social skills of people aged 55 and above. It developed six accessible tablet games focusing on memory, attention, visual perception, reasoning, planning and processing skills, alongside training resources that help […]

SPORTS TRAINING FOR ALL   The Sports Training for All (ST4ALL) project aimed to promote the social inclusion of children and young people with disabilities through accessible and inclusive sports education. It developed a database of good practices, a specialised curriculum, self-assessment tools, and a mobile learning platform to support sports trainers, educators, families, and […]

Sports Inc.   The project was initiated to tackle significant challenges faced by people with disabilities, who made up 25% of the European population. The primary motivation behind the SPORTS INC project was to address these barriers by promoting social entrepreneurship and enhancing the inclusivity of sports and leisure activities. The project aimed to equip […]

Digital Inclusion of Adults   The project intends to explore end evaluate the impact of the use of digital tools and the Internet in the empowerment of a variety of categories of learners at risk of social marginalisation.

Digital Skills Development for 21st Century Adult Education Trainers   The Project aims to enhance digital integration in learning, teaching, and training while promoting access and learning through open educational resources and supporting ICT-based training, learning, and assessment at the education level. The project consortium will create a dynamic, multi-assessment platform that provides appealing and […]

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