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Learning to navigate knowledge   The project aimed to help students to become more conscious readers, co-creators and co-distributors of knowledge. It supported high school students to learn to navigate ambiguity and manage complexity. It introduced them to the theory and practice of Fair News.

COncrete PEer to peer solutions and support among youth for mentally coping with the anxiety and stress associated with the COVID-19 pandemic   The project aimed to strengthen the mental health and resilience of young people affected by COVID-19, war, displacement, and social exclusion. It developed arts-based peer-support methods, digital learning tools, and training for […]

e-acTivism skills building for gReen issuEs and sociAl incluSion in inclUsive EuRopEan community   The main objective of the TREASURE project was to help young people become more confident and active in society by giving them the knowledge, skills, and digital tools they need to take part in democratic life, especially around topics like the […]

Management Program for volunteers’ Mentors and coordinators   The project aimed to fill a clear and shared gap: volunteer mentors play a key role in supporting young people, but across Europe, they lack training, recognition and tools. MP4Mentors was designed as a practical and human-centred solution. The project envisioned a multilingual e-learning platform with a […]

YOUTHFUL   The project aimed to support youth workers and equip them with the necessary knowledge and practices regarding Mindfulness, enabling them to help youth cope with work-related stress and improve their well-being and quality of life. This aim was achieved through the development of a curriculum for youth workers, which was embodied in a […]

E-volunteering – Key to be active   The E-volunteering – Key to Be Active project aimed to help young people remain socially and professionally active through digital volunteering during and after the COVID-19 pandemic. It researched European good practices, developed virtual educational games and a matching tool for volunteers and NGOs, and strengthened youth educators’ […]

NEW NORMAL CHANNEL: Unleash your inner creativity for digital culture in a 2030 world   The NNC Experience is an Educational Simulation, a challenge based simulation game that offers an interactive, motivating and empowering environment, with a pedagogical approach of experiential learning. Participants will work as reporters for the New Normal Channel, a platform where […]

Journalism as a learning tool   The main objective of this partnership was to create innovative ways for teachers and schools to use journalism as tool and methodology to train student’s on media literacy, critical thinking, cultural learning and raise awareness among youth to take more part in public debate. As a result, the project […]

The VOLUME project aimed to foster the active participation of youth (between 18 and 29 years) at the community level, utilising volunteering as a vehicle. This was pursued through a user-led approach and by developing a capacity-building programme and respective tools tailored to the specific needs of this target group.

Online training for youth volunteering coordinators on the validation of competencies, skills and qualifications   TRAIN4COORDINATORS is an ERASMUS+ project that aims to improve and strengthen the competencies, skills and qualifications of young volunteer coordinators.

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